A downloadable game

Fast paced mobile multiplayer shooter with team deathmatch gamemode also includes bhop gamemode with records.

The driving force behind this project stemmed from my dissatisfaction with current games where microtransactions have become excessive and the network and technical aspects are often neglected. As a backend developer, I found that many modern games, often created by marketing teams, didn't meet my standards for what a good game should be. This led me to spend 3 years developing my own game.

My primary focus was on the game's networking component. After numerous experiments and tests, I was able to develop a model that could encapsulate information about the entire game world in a single snapshot. This snapshot is small enough to fit within a single network packet, which helps to avoid data loss and packet fragmentation. The result is a reduction in latency and a more stable gaming experience.

I also made a concerted effort to establish an authoritative server model. In this model, all actions are performed on both the client and the server side, with the server then sending any necessary corrections. This system applies to all aspects of the game, from character movement, making speedhacking and wallhacking impossible, to inventory actions and shot registration. This level of detail in these aspects is rarely considered in many mobile applications.

Features.

  1. - Two gamemodes. The team death match and bhop. Busines in TDM, party in the BHOP.
  2. - Short matches the game ends within 5 minutes.
  3. - Skill based movement requires bhop technique knowledge.
  4. - No aim assist.
  5. - Gyroscope support.
  6. - Fully customizable controll.
  7. - Highly optimized network usage.
  8. - Challenging spray controll.
  9. - First person view is key feature of the game. Immersive experience guaranteed.
  10. - There's no annoying ads.
  11. - Fair cases and skins. You can choose gamble or to buy/sell skins in ingame marketplace.

Available on

Development log

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